Due to the fact that the Google Play Games Services integration is not completely working on iOS (scores are not pushed to the API), I…
iOS applications are written in Swift or Objective-C using the Apple’s Integrated Development Environment XCode. Due to the fact that libGDX apps are written in…
The Google Play Games Services was one of the most difficult API I have ever integrated in libGDX, for Android and iOS (Multi-OS Engine –…
Loading and managing the assets for your game, especially for a cross-platform mobile game is very important and should be done correctly. LibGDX has an…
In this post I will describe, how to manage the assets for your mobile game (graphics / design and sound). This includes some links &…
This page shows you how to start with mobile game development using LibGDX and Kotlin based on my example app Splinter Sweets. Set Up Your…
First of all: Java is a great language. It is the first programming language I have learned in my university and it is the number…
I’m telling you about the fact why I use libGDX as a mobile game development framework and Kotlin as a programming language. In short, libGDX…
Splinter Sweets is a mobile game based on the free and open-source libGDX framework.The app is now open source and available on Github. You have…
Bubble Fling is a mobile game based on the free and open-source libGDX framework. I played a little bit around with circles and gesture control,…